

Game Overview
Ultimate Athletics is a dynamic sports simulation game focusing on track and field events like the 100m dash, 400m relay, javelin throwing, archery, and swimming. Designed for teens aged 13-18, the game merges a realistic yet stylized aesthetic to capture the energy, skill, and intensity of athletics.
Tools used:

Goals
The primary objective is to enhance the user experience by:
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Refining navigation and interface usability.
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Improving clarity and responsiveness of in-game interactions.
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Optimizing visual design to align with the game’s high-energy theme.
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Enhancing the tutorial and progression systems to balance accessibility with challenge.
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Fostering engagement through motivational and competitive elements.
Research and Insights
1. Target Audience Understanding
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Demographics: Players aged 13-18, familiar with fast-paced, competitive games.
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Behavior: Motivated by progress, competition, and visually appealing designs.
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Pain Points: Overwhelming interfaces, unclear tutorials, and a lack of engaging progression systems.
2. Competitive Analysis
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Strengths of competitors: Smooth transitions, clear tutorials, and rewarding progression systems.
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Weaknesses to avoid: Overly complicated interfaces and a lack of engaging visual cues.
3. Usability Testing
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Test sessions highlighted areas for improvement:
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Navigation: Users found the menu transitions slightly unintuitive.
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Interaction Feedback: Some animations lacked responsiveness.
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Tutorial: New players felt the tutorial was too generic and not personalized to individual events.
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Design Enhancements
1. Vibrant Color Scheme
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Use bold blues and oranges to energize the interface, ensuring important elements like action buttons and progress bars stand out.
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Apply gradients in backgrounds to add depth, resembling stadium lighting.
2. Clear Layout
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Implement structured sections for:
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Achievements and Stats: Easily accessible on the home screen.
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Actions: Centralized buttons for quick access to events and customization.
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Include collapsible menus for less-used features to maintain simplicity.
3. Athletic Theme Integration
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Incorporate stadium-like backdrops and sporty fonts for headers and buttons.
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Introduce action poses for characters during idle moments to maintain immersion.
4. Progress Indicators
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Add visual trackers (e.g., medal counts, event completion bars).
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Introduce motivational stats like "Top 10% in archery globally" to push engagement.
5. Character-Centric Design
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Make the character a focal point of customization and progression.
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Use expressions and body language to indicate progress (e.g., cheering after completing a level).
6. Engaging Typography
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Employ high-contrast fonts with bold headers for event highlights and progress screens.
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Ensure secondary information is legible but less prominent.
7. Motivational Elements
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Introduce leaderboards segmented by age group and region to encourage competition.
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Highlight milestones visually with animations (e.g., glowing medals).
Prototype and Testing
1. Wireframes
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Redesigned navigation flow and interface elements.
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Focused on simplifying menu access and enhancing event selection.


2. High-Fidelity Prototypes
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Included the new color scheme, progress indicators, and stadium aesthetics.
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Tested responsiveness of animations and visual feedback.


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3. User Testing Results
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Navigation: 85% of testers completed tasks faster with the new layout.
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Tutorial Engagement: Personalized tutorials for each event increased user retention by 30%.
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Visual Design: 90% of users appreciated the vibrant colors and character-centric elements.




Colour and Typography


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Final Design Features
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Streamlined Navigation: Quick access to events, progress, and achievements.
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Enhanced Tutorials: Event-specific guides with interactive prompts.
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Dynamic Visuals: Stadium-inspired backdrops, vibrant colors, and responsive animations.
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Progress and Motivation: Milestone-based rewards and personalized stats.







