
.png)
Game Overview
This mobile football game is a fast-paced, competitive experience that allows players to choose from a predefined set of teams, compete in tournaments, and showcase their football skills. Designed specifically for teens aged 13-18, the game emphasizes dynamic gameplay, intuitive controls, and sleek design to captivate its target audience.
Tools used:

Goals
The objective of this UX case study is to ensure that the design enhances usability, prioritizes user goals, and keeps teens engaged by:
-
Highlighting essential information through clear visual hierarchy.
-
Making call-to-actions (CTAs) prominent for seamless navigation.
-
Balancing the emphasis between team identity and tournament progression.
-
Experimenting with two distinct low-fidelity prototypes to refine layout priorities.
User Research
The game is designed for teens aged 13-18 who:
-
Enjoy competitive and casual football gaming.
-
Value visually engaging, intuitive interfaces.
-
Appreciate customization and progression systems.


Design Approach
1. Visual Hierarchy
-
Bold Colors: Red highlights for the "Next Match" draw immediate attention.
-
Clean Fonts: Simplify navigation and focus on tournament progression.
-
Dark Background: Enhances contrast, making vibrant team colors, icons, and text pop.
2. Call-to-Action (CTA)
-
A bright cyan "Play" button is prominently placed to encourage quick access to the game.
-
Secondary buttons for customization, settings, and stats remain visible yet unobtrusive.
3. Bottom Section Widgets
-
Compact widgets track goals, stats, and tournament progression without overwhelming the screen.
-
Progress indicators use dynamic animations to maintain engagement.
4. Usability Enhancements
-
Distinct team icons and colors improve visual clarity and usability.
-
Intuitive layouts ensure seamless navigation, even for first-time players.
Low-Fidelity Prototype Approaches
Two different low-fidelity prototypes were created to explore how best to balance player avatar prominence with tournament progression clarity:
Prototype 1: Player Avatar as the Central Hero
-
Key Focus:
-
The player avatar occupies the central position, serving as the focal point of the home screen.
-
The user's team logo, name, and formation are displayed prominently near the avatar.
-
Game mode buttons and tournament progression take a secondary role in the layout hierarchy.
-
-
Strengths:
-
Creates strong engagement with the player avatar, enhancing customization and personalization.
-
Appeals to players who value their team identity and enjoy the "ownership" aspect of their team.
-
-
Challenges:
-
Tournament details and progression may be less noticeable for competitive players.
-
.png)

Testing and Insights
Usability Testing:
Low-fidelity prototypes were tested with a group of teens aged 13-18. Key insights include:
-
Engagement:
-
Players who enjoyed personalization preferred Prototype 1.
-
Competitive players gravitated toward Prototype 2 for its tournament clarity.
-
-
Navigation:
-
Both prototypes were intuitive, but Prototype 2 required fewer steps to access match-related information.
-
-
Aesthetic Preferences:
-
Teens preferred vibrant colors and dynamic elements (e.g., animations for progress tracking).
-


2. High-Fidelity Prototypes
Based on testing, a high-fidelity prototype was developed, combining the strengths of both approaches:
-
The player avatar and team details are integrated into a left-hand panel.
-
The tournament layout occupies the right-hand panel, with "Next Match" prominently highlighted.
-
Widgets at the bottom track progress and stats without cluttering the interface.




Key Features
-
Dynamic Home Screen:
-
Split layout balances team identity (left panel) and tournament progression (right panel).
-
-
Customizable Player Avatars:
-
Animated avatars enhance engagement and personalization.
-
-
Tournament Progression:
-
Clear indicators for ongoing matches, upcoming rounds, and standings ensure players stay informed.
-
-
Call-to-Actions:
-
A bright yellow "Play" button encourages immediate action.
-


Colour and Typography



Outcomes and Learnings
-
Players appreciated the balanced focus between team identity and tournaments.
-
Clear visual hierarchy and bold CTAs enhanced navigation and reduced decision fatigue.
-
Testing revealed the importance of integrating competitive and personalization elements to cater to diverse player preferences.

.png)
Prototype 2: Tournament-Focused Layout
-
Key Focus:
-
The tournament aspect takes center stage, with "Next Match" and ongoing matches highlighted.
-
Player avatars are integrated into the design but take a secondary role.
-
The layout is inspired by popular football games like FC Mobile, ensuring familiarity for players.
-
-
Strengths:
-
Keeps players oriented toward progression and competition, aligning with tournament goals.
-
Ensures essential information (e.g., next match, standings) is easily accessible.
-
-
Challenges:
-
Reduces the emphasis on team identity and player avatar engagement.
-



